Stellaris disruptor. 20 alloys and . Stellaris disruptor

 
20 alloys and Stellaris disruptor  1:1,1 The disruptor won on 1:1,2 ratio

The vettes deal with hard targets like star bases while the destroyers pop enemy vettes. Well, in some cases a small Gauss Cannon could be better than a small Phased Disruptor, but in such a case a Stormfire Autocannon is always even better. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…Datacubes are rare items that allow you to unlock more items for the loot pool. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. As a fleet 3. Ships take a penalty to combat ability and speed equal to half of the % of their hull lost. What is the Stellaris combat rework meta and how will things change in patch 3. This page was last edited on 18 April 2022, at 03:36. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. 手动安装模组的步骤通常如下(模组自带安装方式时,请使用其自带的安装方式):. i just forgot how. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Report. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. AI is so bad you could have PD spam as your dps as long as you have the numbers. A destroyer with lightning cloud and two s disruptors is a good, solid build. 129. I haven’t played enough to test a huge # of fleet builds, but seems to me that massed Disruptor Corvettes are absolutely dominant in fleet vs fleet battles. Stellaris Wiki Active Wikis. 100 v 200, KB v. Plasma is pointless, just use lasers. Legacy Wikis. 6 [df65] What version do you use?So 3 times is more than enough! Tiny up to 18 AI Empires. 75 -1 flak module for every nanite swarmer module. Stellaris: Disruptor Devastation. This makes disruptor corvette spam surprisingly effective until midgame, where the hull techs start to catch up. ago. Each ship class has two hull upgrade techs in engineering, so it isn't static. Your perfect start is ruined, you got the Irassians yet again. Without rating this mod it's much harder for. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. This gives a 3:2 ratio, and is roughly balanced with the 3 L weapons being better against low-evasion targets and 2 H weapons being better against high-evasion targets. You can post your Feedback and Suggestions here in the comments. At 0. 1; Reactions: Reply. Stellaris Ship Design Guide 2023 [3. * (Le Guin) If you like this mod, please come back to rate and favorite. 6 is still in beta so the balance keeps changing. Always make your own if you can help it. But, I have no idea for larger ships. Stellaris Real-time strategy Strategy video game Gaming. But then you see the dreaded pop up. • 10 mo. But, I have no idea for larger ships. release trailer. It isn't as bad of an issue as it used to be. Click the "Catapult Fleet" option from the icon bar. Stellaris 50447 Bug Reports 30794 Suggestions 19134 Tech Support 2888. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. And rest of my fleet is destroyers with disruptors and swarm system. 不同的起源有着不同的特质,通常来讲会在玩家一开局的时候给与帝国不同的益处,但也有一些起源会带来意想不到的难度和挑战性。. A destroyer with lightning cloud and two s disruptors is a good, solid build. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Description. Depends on the enemy’s defenses. . - same corvette with full armor = 99 alloys to build, 0. 0 unless otherwise noted. But, I have no idea for larger ships. If you can get Crystal Hull tech this can help you build ships more for less. What matters is numbers and timing. 38 Badges. 0 coins. The obvious answers: larger fleets, with better tech, and more of them. Stellaris Wiki Active Wikis. "Stellaris how to get rid of unwanted populations" "Stellaris how to gain access to the slave market" "Stellaris how to stop comitting war crimes" "Stellaris criminal. lethalitysto. 7. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. Stellaris 2. • 9 mo. This syncs well with the explosives. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. Large up to 72 AI Empires. The United Nations of Earth. Go to Stellaris r. Oct 12, 2022. Go to Stellaris r/Stellaris. Disruptor cruisers. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 开局几十年母星爆炸你怕不怕. Do the exact same in reverse to remove it. Hapchazzard Captain. IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. Stellaris Wiki Active Wikis. Legacy Wikis. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. 3. do they stack or no? This thread is archived. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. • 18 days ago. But, I have no idea for larger ships. [Out of Date] - 3. TTundri • 6 mo. Sending in a Demolitions Team using an Army. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. I haven't played in a while. AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 29. A beast made of durasteel. 对该项目的细节说明请添加至相关页面. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. This gives you an opportunity to counter their defenses and. 1; 2; Next. You just select an object in one system, enter the command code in the console, then select an object in anther system, code again, and it makes a hyperlane appear. Read the latest from the galaxy. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Missiles start with 0 Evasion and end with 40. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. (although arc emitter + disruptors & 1 hangar battleships give it a run for it's money. So even if the armor provides the same (or even less) protection, your ship will still be fully able to fight while the armor is being damaged. If you can then do this for two systems. com currently does not have any sponsors for you. Stellaris would need supply lines for that to work. They all use the Fallen Empire ship designs, and so can be countered. In order to steer their fledgling civilization safely across the stars, players will need to constantly. PD is slightly harder hitting, Flak can reach a higher Tracking. Destroyers are more flexible compared to Corvettes. Could be fun to make it a mega-campaign, set yourself up as the OG fallen empire. Mass Produced and Rapid Replicator stack for a +35% assembly speed, which is definitely not bad for a civic and a one point trait. Machine species traits: Mass Produced, Logic Engines, Luxurious. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. 但Up推荐直接在群星的Stellaris文件夹新建一个名为mod的文件夹,如图所示: 4. I know it is possible to get Disruptor tier 2 early. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Imo, yes. Also crystal infused/forged plating can add to hull. Stellaris Combat Rebalance has a new meta. . As power builds, it builds faster- the faster it builds, the more powerful you get. Research priority is torpedo, corvette hp and evasion (thruster, computer, aux). I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. Xaphnir. 6 Fleet Meta Prediction. Stellaris 3. . 1. Logic Engines helps you get. The damage difference is minimal between that and three small weapons, and running all missiles can be superior but again if the AI runs heavy PD you're gonna. (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. If your shields and armor can take it, good. 每一种武器都有不同的攻击侧重点,针对不同装备的敌人要灵活选用不同的武器,如. They also make decent disruptor ships. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. In 3. Autcannons are good, but can't compete with just bypassing all shields and armor. Thread starter Harvey. The trick is that you need to commit to either all disruptors, or no disruptors. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Yes, FAEs are the ultimate lategame weapons. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I believe the reason torpedo corvettes are good is because torpedoes are very strong but require very close range. One can build several stations, but they consume energy of course and need to be…Go to Stellaris r/Stellaris • by atloomis. The only exception is Carrier-type. Disruptor vs Plasma Which one is the better option? Coins. But now I'm worried Stellaris is a follow the meta or get crushed type of game. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. Jump to latest Follow Reply. Last edited: Feb 1, 2023. ago. Anti-Corvette Fleet. At the start, the base employs two Planetary Defense Shipwrights (or Planetary Defense Shipbuilding Drones). 99. Since Orbital Rings get starbase buildings too, and thus you effectively have 2 or more starbase auras, well. Don't stress about armor or shield tech. Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. Stellaris. x I was using the EX mods that added the same features to the game (actually half the 2. 15 alloys, . Cloud Lightning is only good if you're using Arc Emitters as well. Each ship class has two hull upgrade techs in engineering, so it isn't static. They put it dead center near the star, so fleets can just avoid it entirely and move on to the next system. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 2 the first in the 3. Now combine both with a sentient line computer (+20 to hit). Authors description: Amazing Space Battles. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. Meanwhile, try to expand outwards and look for suitable new colonies. Component: Medium. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). The mod adds 40+ new technologies; 5 new ship components, including a. Stellaris 50365 Bug Reports 30685 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Jump to latest Follow Reply. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. But, I have no idea for larger ships. 4] Misc. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. But, I have no idea for larger ships. Very Short Pepin. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Description. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. Yet when I watched a fleet battle against a Fallen Empire, every single one was destroyed or disengaged before they fired a shot. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Usability falls fast through Cruiser tech and approaching Battleships. 2- If you are really, actually doing the hardest possible, as with mid-game scale. #8. Autcannons are good, but can't compete. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Maximum 1/4 of your score. SirBlackAxe. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. For the Unbidden, their big deal is HUGE shields, and not much else; while you. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. New Origins Payback - Your civilization was invaded by – and repelled –. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. This gives us a good sense of when the update's release date. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. In our internal tests, the disruptor corvettes, carrier battleships and two different destroyer fleets (gunship and screen) completely hard countered the torpedo frigates. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. Destroyer mounted tachyon lance with disruptor. This mod is not ironman compatible. 2. Name: Tier: Type: Cost: Power: Min Damage: Max Damage: Cooldown: Average Damage: Range: Accuracy: Armor Penetration: Shield Damage Bonus: Shield PenetrationLike every other expansion for Stellaris, Overlord adds tons of new content and mechanics that offer new avenues of galactic conquest for players. I. Flak on the other hand starts at 50 Tracking and ends at 70. My question is: is it really worth the huge power downlevel and the reduced raw damage output?I am talking about early game against other normal empires, I know against void clouds or certain special EMpires 100% shield and. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Go. Inferior: has 25-50% of your score in that category. disruptors generally dont belong on larger slots, if you want to have a strike at shields at longer range, arty or the torpedo option would probably be better. AI帝国在生成时也会拥有自己的起源选择,但是部分起源AI不可选择。. Stellaris Wiki Active Wikis. Feedback on where you faced an issue can. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. In this video I take a long look at Corvette design in Stellaris. 3, no longer locked to ethics or civics every player. Also destroyers are bad. Put your desired fleet in the catapult, select it, then open the galaxy view. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. ww7. Everything is glorious. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Sero. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while. Byju's has also dismissed reports on the ED’s finding. . A tag already exists with the provided branch name. What is best fleet comp? Ekufa. Equivalent: has 50-200% of your score in that area. Disruptor corvettes in particular, but the spiritualist FE does have focused arc emitters. Each module has it´s own tech. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. Released on Apr 15, 2021 “Nemesis is an expansion to Stellaris in which you will be able to determine the fate of a destabilizing galaxy. 7. Some people justified the flagship because of the debt collectors, but you can easily fight them off with defense platforms on your starbase. I suspect it's gonna be fun in the competitive multi-player pvp arena when someone puts in the work and really learns how to do stealth effectively. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. Science fiction novels that might be interesting to Stellaris players. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Phase disruptor are not. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). This is true even if. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. After early game wraps up. 7. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. . My normal late game battle groups are 3 different mono fleets nowadays. bug roundup Game Version Canis Minor v3. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. Between 1/2 and 2x your score. Plasma is pointless, just use lasers. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. Next Last. which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. 67. Would it be possible to make a missile weapon that destroyed everything in an aoe when it detonated or was killed by pd? There aren't enough missile superweapons, and I think it would be fun to. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. I know they used to be very situational for use against certain crisis ships, and garbage against AI. A destroyer with lightning cloud and two s disruptors is a good, solid build. There’s an FTL inhibitor tech that gets autofit onto starbases, and it makes it so that enemies can only exit the system through the hyperlane they came in. DeanTheDull Necrophage • 2 yr. Can fit into Small and Medium slots. Or with. Stellaris. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. 66 comments. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. Not the most convenient thing to do but probably the. Enclaves are special AI empires. Hardest possible counter for corvettes is destroyer with maxed tracking + targeting computer + Neutron Torpedo. Autocannons are good on corvettes. * Bugs, Feedback and Suggestions. Full Disruptor fleets can be a thing, but the issue is raw DPS. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. Azunai Jul 29, 2017 @ 1:53am. Nihilikara First Lieutenant. Overwhelming: has 400+% of your score in that area. Gun battery - kinetic weapon, bonus. That's not a good strategy. Let me be clear, this isn't a slight on the Stellaris modeling team. In term of DPS, one Disruptor Crusier has 76. So 15% high damage, but the Corvette has a number of other advantages. Since your corvettes are programmed to get up close to enemy ships anyways they synergize very well. Plasma is good, but it should also be paired with kinetic weapons. Jump to latest Follow Reply. Stellaris 50357 Bug Reports 30684 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. . They. If you used the crystal plating instead, your ship would start doing less damage much sooner. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. If you can get Crystal Hull tech this can help you build ships more for less. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. Description Picket Destroyer doesn't work Game Version 3. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. 6 df65) TerraSlayer. Regular Strike craft would be for taking down Corvettes and Destroyers. 1 comment. 0 unless otherwise noted. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Legacy Wikis. 3. 50, vs Gamma lasers at 6. Oct 23, 2022. Stellaris' new story pack has been announced, and presents players with a whole new avenue for profoundly unethical behaviour. This is my attempt to sort out some things and get rid of confusion. Missile corvette spam is really strong. Description Pre-Hyperdrive Corvettes auto-designed with no FTL unit [3. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. Please utilise this projects` GitHub issue tracker. I like the new changes. 60 - Laser, Gauss, Plasma and Disruptor. 1 were never released to the public instead making 3. Design doesn't matter early on. Against shields only and armor only. Go to Stellaris r/Stellaris. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the. Unique systems. . Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. Command Center ( Aura that grants +10% firerate), Defense Grid Supercomputer (+8 Defense Platform points) and Target Uplink Computer (+50% Weapon Range) are the obvious choices. Stellaris. Focused Arc emitter still outperform other X-slot weapons even with hardening. A destroyer with lightning cloud and two s disruptors is a good, solid build. It seems nothing counters it, its just too powerful. Border friction – Affects how much negative Opinion Border Friction generates. .